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i enjoy pretty much this game, i play this title since advance wars and it had more unit's a deeper story, more real like caracters in simple words "a great game"
Unfortunately, it is a bit limited in its design, but fun all the same. Instead it creates a world that is bleak and desolate, starting the game off after a meteor shower has killed off most of the world's population. For some, this is a better game than its predecessors, yet for others, it is a very good game that could have used just a little more. You can then choose to use your CO power and lose your greater zone, or not use it and keep your increased zone to effect more units.After all is said and done, I don't think this game is as great as Dual Strike.
It was quite a leap to completely remove the story from the past 3 games and also go with a completely different tone. Advance Wars has done that with both iterations for the DS. I thoroughly enjoyed this setting, though I must say, not quite as much as the quirkiness of the past few games. Each unit now counts the same and destroying 5 health to any unit raises your meter a bar.
Only the units within this zone get the added benefits, as well as your CO led unit getting a real nice boost. Now it is not just a struggle against an opponent, but also one of survival. Perhaps with a bit better writing it would have been fantastic, but it is still a solid story nonetheless.This game also completely rebalances the units, bringing in different costs, changing abilities on some, removing others, and adding in new ones. This creates a greater balance so that just using 4 or 5 different units isn't always a great strategy. I love when people take risks.
This is not global though, as the day-to-day abilities are not either. Each CO gets a zone around the unit you decide to put your CO in. This zone will then grow up to two more squares in radius as you level up. This brings a great strategy into play. Gone are the overpowering abilities and in their place stands only one CO power per CO. This game is not the upbeat, happy-go-lucky joyride of the past 3. It doesn't have the great war room anymore, though there are some maps you can play even though you don't get any rating on them.
Along with the unit rebalance, the COs get a complete makeover in their capabilities. The meter is now the same for all COs and you no longer build it faster, or at all, by taking damage. The greatest addition though is the wifi play, allowing you play anyone else around the world. In the end, if you enjoy strategy games, this really is a must buy.
With a much wider variety of tactics you can decide whether to carpet bomb the enemy with numerous bombers, or soften them with battleships from the sea then storm the island with troops from landers under the cover of carriers seaplanes. I do not get gunned down by 3 battleships the second i get my first cruiser on the water.
When I started Campaign i found it much more graphically satisfying as well as A better cast of characters for the campaign. Will Definitely has alot more personality then Jake and wants to rebuild instead of fight.
I bought DOR because I somewhat enjoyed Dual Strike. Battles are now more even.
He lets this be known after every battle instead of saying useless comments like "Oh man dude you got owned." The campaign depth doesn't end there though, all the characters have much more depth, from strong and forgiving Brenner to Calculating Lin, Campaign is much better. War Room has been simply replaced by Free battle and You can now hold fifty designed maps, this kind of replaces the shop because if you want a certain map, just design it.
If you like this kind of thing, use the designer. It's because of these things i enjoy Advance Wars, Days Of Ruin more then it's predecessor
days of ruin takes on a new art form, more realistic. the first thing you should know about this installment of the series, is that it is not the kiddy go-lucky advance wars you knew. but some survivors form a rag tag army to try to keep other survivors civillized. im only talking minimally. and the stage builder is here, with 50 slots to save unique stages. if you have a 6 year old who was smart enough to comprehend and enjoy the previous installments, you might want to think about this one.
destipe all these catastrophic differences, there is some hope:co powers have been toned down, they can no longer change the tide of battle in mere seconds. the changes, whether for better or for worse is debatable.advance wars, days of ruin, takes place in a time of ruinous days, a meteor has struck earth, wiping out a lot of humans. many people may islike the fact that there is a cast of completely new charactars, and that fact that the famous "shop" has been removed. there is stuff some people might not particularly enjoy, such as savage murder, and ominous plant related desiese. But dont decide against this because of that. A very nice story line, which rarely gets too hard or too easy.
i reccomend buying this game, just remember, dont expect too much of dual strike to be here.
How come the powers just don't seem to have as much impact on the game.The serious plot was interesting at first but they really didn't make enough changes to the overall look and feel of the game to keep it going. It gives Advance Wars fans something more to chew on I guess. It's not bad. The first few levels had an apocalyptic feel but then it was right back to happy sunny war times on the first naval mission where everything is bright and gleaming in spite of the fact that the atmosphere is supposed to be so choked with debris that you can't even see the sun.And I missed the music of Dual Strike. But what happened to all to all that totally awesome unlockable content and all the level-up stuff from Dual Strike. Why is the list of commanders so much shorter. A lot. Basically more of the same minus a lot of the really good things.
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